Showing posts with label hardware. Show all posts
Showing posts with label hardware. Show all posts

Sunday, December 11, 2016

Android Marshmallow on PC Falls Flat

The Android-x86 Project eventually may become a viable operating system alternative for your desktop and laptops computers, but it's not there yet. You will have to wait a while for the developers to fix a number of failures with the latest release upgrading Android-x86 to Marshmallow 6.0.1.
The developers late this summer released the first stable version of Android-x86 6.0, codenamed "Marshmallow." Android-x86 lets you run the Android OS with the Google Chrome browser on your desktop and laptop computers, rather than buying one of the qualified Chromebooks with the Google Play Store features bolted on.

Friday, December 9, 2016

AMD's Radeon Software Crimson ReLive .

There’s a chill in the air, and the leaves are falling off the trees en masse. You know what that means: It’s time for AMD’s huge annual Radeon software update. Like 2014’s Catalyst Omega and 2015’s Radeon Software Crimson, this year’s refresh packs in some huge new features and extends some existing ones—like the superb Radeon WattMan overclocking tool—to more graphics cards.

This year’s iteration expands on Radeon Crimson to become Radeon Software Crimson ReLive Edition (whew, what a mouthful), named after its highlight ReLive feature. ReLive replaces the Raptr-powered AMD Gaming Evolved app that AMD unceremoniously dumped a few months back. It brings a bevy of video recording and streaming options right into AMD’s core software to challenge Nvidia’s popular Share (née Shadowplay) solution.

But that’s just the tip of the iceberg. There’s all sorts of new gamer-centric tools, including FreeSync improvements, HDR support, and a feature designed to ratchet down Radeon temperatures and power usage when extra oomph isn’t needed. Separately, AMD’s releasing an easy-to-use benchmarking tool that logs in-game performance across DirectX 11, DX12, and even Vulkan games.

Sunday, December 4, 2016

Li-Fi vs Wi-Fi


Li-Fi vs Wi-Fi

While some may think that Li-Fi with its 224 gigabits per second leaves Wi-Fi in the dust, Li-Fi's exclusive use of visible light could halt a mass uptake. 
Li-Fi signals cannot pass through walls, so in order to enjoy full connectivity, capable LED bulbs will need to be placed throughout the home. Not to mention, Li-Fi requires the lightbulb is on at all times to provide connectivity, meaning that the lights will need to be on during the day.
What's more, where there is a lack of lightbulbs, there is a lack of Li-Fi internet so Li-Fi does take a hit when it comes to public Wi-Fi networks.
In an announcement yesterday, an extension of standard Wi-Fi is coming and it's called Wi-Fi HaLow.
This new project claims to double the range of connectivity while using less power. Due to this, Wi-Fi HaLow is reportedly perfect for battery powered devices such as smartwatches, smartphones and lends itself to Internet of Things devices such as sensors and smart applications. 
But it's not all doom and gloom! Due to its impressive speeds, Li-Fi could make a huge impact on the internet of things too, with data transferred at much higher levels with even more devices able to connect to one another. 
What's more, due to its shorter range, Li-Fi is more secure than Wi-Fi and it's reported that embedded light beams reflected off a surface could still achieve 70 megabits per second.

Published photos of Moto X 2017


Speculation about Moto X 2017 have made the rounds online last days and now another leak shows two images of a real Moto X 2017 that gives us a good idea about how it will look the fourth generation of the product from the company.
New images from Moto X4 / Leaks which show a device of metal and probably will have a 5.2-inch screen.

Saturday, December 3, 2016

Qt launches lightweight IoT development framework




The Qt Company, an open source tools provider, has launched a new project that aims to make software development faster and more lightweight.